Paul Graham

Some of his essays are also talks, where applicable, I’ll link to both

Essays I’ve enjoyed

random snippets from it:

Once you realize that existing conventions are not the upper bound on user experience, it’s interesting in a very pleasant way to think about how far you could go to delight your users.

Over-engaging with early users is not just a permissible technique for getting growth rolling. For most successful startups it’s a necessary part of the feedback loop that makes the product good.

Back when hardware startups had to rely on investors for money, you had to be pretty convincing to overcome this. The arrival of crowdfunding (or more precisely, preorders) has helped a lot.

Talks & videos